10/2/2023 0 Comments Spore origins ipod classic![]() "It's hard to take a small platform like that and make it immersive to the same level as sitting in front of an HD screen and playing on my Xbox or PC," he says. Specifically, he's keen to see mobile games become less immersive, not more. Perhaps suitably, given his current project, Wright is more interested in the future evolution of iPhone and the mobile platform, when it comes to gaming. With the CPU power, you can do some really cool stuff." But when you get something like iPhone, I start to see the power. "It's such limited bandwidth, and the user interface usually sucks. "I haven't seen too many games on mobile, with the exception of the iPhone, that really impressed me," he says. That said, he's much more enthusiastic about iPhone than about regular mobile handsets as a gaming platform. That was one of the attractions of the idea." "We realised we could deconstruct Spore into smaller experiences and put them on different platforms. "We knew we could take parts of Spore, like the creature editors and individual levels, and turn them into little mini-games," he says. So what about mobile and iPhone then? Spore Origins is due out on both platforms this week, focusing on the cell section of the main game. It's interesting to me how these games can without us even realising make tiny little adjustments to our mental state." "I realised that it had become a key part of my waking up process - my brain's startup mechanism. "About a month ago, I misplaced my DS for a week, and noticed I actually felt groggier in the mornings!" he says. Indeed, one of those blank spots comes every morning, over Wright's first cup of coffee of the day, when he plays a quick level of Advance Wars. I call it interstitial gaming: it's filling in the little blank spots in my life." The thing I love about the DS is I can turn it on, play a game for a few minutes, save and turn it back off. "It's one of my favourite platforms actually. "I play with my DS a lot, especially Advance Wars," he says. Still, the handy thing for Wright is that his publisher, EA, has other people to deal with handheld platforms for him, including DS, iPhone, iPod and, yes, mobile - all of which are getting versions of Spore this week, alongside the release of the core PC/Mac title. As the only mobile media to sit down with Wright during today's Spore event in London, we thought we should try to bring him into the fold. But my main criteria isn't figuring out games that are easier to do."Īh well, it was worth a try. "But y'know, I'm not attracted to things because they're easy! That's not to say there aren't challenges in developing for the mobile platform - there are plenty. "I know a lot of developers who've gone into mobile for reasons like having a smaller team, and projects that last four to six months," he says. Suffice to say, the man behind Spore, and before that The Sims, isn't quite ready to follow peers like John Carmack into mobile development. Will Wright laughs, leans forward, and - get this - actually considers it. Why not go back to basics for your next project, and make it a 500KB Java game for mobile phones?
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